I was able to create a some-what easy system when it comes to designing and placing objects, teleporters, etc. in rooms. I'm proud to say all the interiors for the first building is finally finished!

This wasn't exactly an easy task, but going forward it should be fairly easy now that the main system for creating inner rooms is fairly final. The hardest part of this process was ensuring that everything "outside" of the building isn't drawn / gets deactivated, but only if every view in frame isn't near it.

I think the most hardest part of this process was to stop myself from having too much fun exploring the building rather than doing actual dev work. I don't know how I'll keep my sanity trying to finish programming most of the interiors for all the buildings but I will indeed try.