Lighting is starting off with a hitch! We're currently deciding the best gamemodes for which dark environment lighting would be best-suited. We've also gone with a blue overlay shader to give it a bit more atmosphere.

It will definitely need some fine-tuning in the long run, as currently there's trouble getting lights to go behind objects with negative depth. It seems some lights also shake while moving the view.

Interior room logic is also currently in progress! Lighting is even implemented there as well. Currently, players can press the action button to open doors or just simple walk into hallways.

We might also play around with placing lights on top of rooftops to show that they're accessible.